CONCEPT

 


Ten Bulls is a virtual forest world which cyclically regenerates itself. A meandering stream forges a new path through the terrain with each passing of a visitor to the world. Bridges relocate themselves, trees reorganize, and a small cabin deep in the forest nestles into its own clearing. With each new cycle, the visitor finds him or herself inside the cabin, invited to play the role of an isolated farmer who has lost one of his or her livestock. The farmer sets out into the forest to find the Bull in an interpretation of the ancient Buddhist parable "Ten Bulls", illustrated by Chinese Zen master Kakuan (1100-1200 CE) and popularized in America by Buddhist scholar D. T. Suzuki (1870-1966). On the journey, the farmer experiences transcendence through conflict and resolution in leading the bull home again.

When we began discussing uses of virtual reality- a medium new to all four of us- a variety of interests and backgrounds surfaced. Katie, a computer science and visual arts major, has interests in game design. Blake and Leigh, both animation majors, were excited to explore different techniques for character and environment modeling, and Jay, a film and digital media major, has interests in digital cinema and interactive narrative. The project theme became an integration of all our goals for the course, and use of our complimentary skills.

For a research project he had been working on during the summer, Jay was reading various histories of Buddhism, and came upon the ancient 'Ten Bull-Herding drawings' by Chinese Zen master Kakuan. The group became interested in adapting the illustrations to a virtual environment as an unique approach to a new medium. Telling an ancient story, particularly one which unfortunately is so little known in the west, through an experimental, interactive medium lends new possibilities to the adaptation. The concepts of Zen, as the literature has always stated, are not a rigid doctrine but a fluid practice intended to be lived rather than merely studied. One of the essential precepts of Buddhist thought is that all things are impermanent; thus while the Buddha's doctrine is perfected, the Dharma, or means of teaching, must change with time. Reconstruction of Zen ideas in an immersive environment allows the viewer a more active and immediate experience of the story, and creates a new cultural space for one to discover the Dharma.

Summary Bibliography

Govinda, Anagarika. "Way of the White Clouds: A Buddhist Pilgrim." Berkeley, CA : Shambhala, 1970.

Suzuki, Daisetz Teitaro. "Essays in Zen Buddhism, First Series." New York: Grove Press, Inc., 1961.

Suzuki, Daisetz Teitaro. "Outlines of Mahayana Buddhism." New York: Schoken Books, 1963.

Watts, Alan. "The Spirit of Zen: A Way of Life, Work, and Art in the Far East." New York : Grove Press : Distributed by Random House, 1960.