PRODUCTION

 


The production process for "ten_bulls" was a matter of tying diverse elements together; objects like trees, the house, the old man, and the topography were modeled in Maya, then imported into "VirTools" where they were integrated into the world and scripted. Many of the elements used in the landscape were derived from photographs taken by Katie and Leigh (which later became most of our texture maps), or from research in ancient Chinese clothing, architecture, and biosphere. Likewise, much of the soundtrack was recorded at our homes, such as Leigh's water sounds for the stream.

The modeling process for our real-time environment is quite similar to designing environments for games; all models have to be polygonal, and, more importantly, economical, and we made use of alpha channels in textures whenever possible (a way to reduce the number of shapes the computer would need to process).

Katie and Alan churned through most of the coding in VirTools, using the programs's unique "circuit board" interface to script out the randomization of topography, trees, the stream, placement of the house, bridges, and of course the bull. Alan designed the 'flash light' interface, which places a light in front of the principle camera which the viewer can move around. Leigh built the mock flashlight the viewer will hold to control the piece; using a gyroscopic mouse, any movements of the viewer's flashlight will trigger a corresponding movement of the flashlight on the screen. She also modeled the trees, plants, and rocks used in the forest, the fish swimming in the stream, an the footprints left by the farmer and the bull.

Blake built the detailed models of the house and the 'old man' character who sits in the corner. He designed an animation sequence for the old man (who looks up at the viewer when approached and gestures with his arms) which was scripted into the interface. Jay designed the texture maps and surfaces of the ground, building 12 equal squares with 12 symmetrical textures and symmetrical stream segments. Jay also drew the bull character and built the 'flipping' textures for it, which were then put together in VirTools.