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SEMINAR COURSES
Each semester, students in the program participate
in a small specially designed seminar style course that focuses on aspects
of emerging technologies, media criticism and related themes. These courses
usually serve as electives within the student's degree requirements. Often,
the courses are unique offerings developed exclusively for IRC Fellows.
YOUTH, MEDIA AND AMERICAN POLITICS
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This course explores the role of American politics in college students lives. The project will involve animation, video, audio, and interactive elements. Students will work with IRC Visiting Artist Kevin "Kal" Kallaugher. Offered by David Stroud and Kevin "KAL" Kallaugher in Spring
2007.
TUNE TO THE ARTS
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In collaboration with Baltimore artist collective URBANtells and UMBC's New Media Studio, FM transmitters were placed around the UMBC campus broadcasting soundscapes derived from various arts archives from individuals in the UMBC community. Visitors were invited to explore these areas with a FM receiver and write their reactions into the project's archives. Offered by Professor Steve Bradley in Fall 2006.
VISUAL SYMPHONY
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This course will explore ideas in music visualization and the use of zoetrope-like sculptures as a filmmaking tool. Working with the Baltimore Symphony Orchestra, the class will create a synchronous video for screening with live orchestral or ensemble performances. Issues surrounding perception, cognition and synchronization will be investigated through readings, screenings and experimentation. Students will explore animated mark-making, chrominance and luminance keying, time manipulation, compositing and scripting, all within the context of synesthesia. The semester will culminate in a complex group project and public performances. Offered by Professor Eric Dyer in Spring
2006.
LANDSCAPE CUBED
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From painting to sculpture, from panoramic photography to QuickTime VR, and from dioramas to virtual reality, the challenges of effectively representing or recreating a landscape are enormous. This course will look specifically at issues of unwrapping an environment to create a 2D image, and wrapping an image to be a 3D. Students will use panoramic photography, QuickTime VR, 3D modeling, and 2-3D paint programs to both recreate real world landscapes and to present fictitious environments. A mixture of individual and group projects will allow students to create 2D and 3D environments as formal landscapes or as a locales for events.
Offered by Professor Dan Bailey in Fall
2005.
NETWORKED VIDEO
This course is designed to explore the various techniques media artists use to present, transmit and process video. Issues surrounding perception, interactivity and identity will be investigated through a series of assignments, readings and networked performances. The student will explore commercial and open source digital signal processing environments, real-time digital video synthesis, streaming server options, and the various types of consumer and professional video equipment. The students will collaborate on several video-based performances that will be streamed live on the Internet among remote participants.
Offered by Professor Steve Bradley in Spring
2005. INTERACTIVE SOUND ART
Interactive Sound Art explores the interactive potential of sound in the form of autonomous sound sculptures and instruments produced for use in art installations and performance. Students will learn to produce acoustic and electronic instruments, which may be manipulated by an interactor, musician or dancer. A collaborative interdisciplinary internet-based performance incorporating sound, dance and video will be used as a point of focus at midterm. After midterm, research will be focused upon constructing interactive instruments and sculptural sound objects. Generative and MIDI-based software, digital signal processors, analog synthesis, as well as circuit manipulation will be explored in practical workshops. The instructor and expert visitors will explore the history of interactive sound instruments and objects in lectures.
Offered by Professor Tim Nohe in Fall 2004
and Spring 2003.
PRIMITIVE CAVE ART
Exploring the field developing around interactive
systems, immersive environments and performance animation initiated by
the advent of the Cave Automated Virtual Environment, this course investigates
methods of authoring work for varying levels of technology inspired by
the NAVE (Non-expensive Virtual Environment) and other systems exploiting
the combination and re-purposing of off-the-shelf hardware and software
along with some home-brew electronics. This course will provide hands-on
experience with the development of interactive real-time computer driven
environments as well as a survey of existing systems and concepts for
new applications.
Offered by Professor Alan Price in Fall 2004
and Spring 2003.
LISTENING SPACE
Designing Location-Aware Environments using GPS This course will explore the interaction of space,
sound, and human movement through the design of outdoor location-aware
environments and systems. Students will have the opportunity to develop
projects using a proprietary GPS-based software developed by UMBC faculty
and students (Rueb, Kelly, et al). Students may chose to develop sound
installations, distributed mobile gaming applications, or screen-based
interface solutions grounded in user-centered design practices (end-user
and/or software developer interfaces). Studio and laboratory-based production
will be framed and informed by theoretical texts drawn from a variety
of disciplines including architecture, industrial design, interaction
design, sound art, literary and cultural studies, and performance studies.
Offered by Professor Teri Rueb in Fall 2003
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