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SEMINAR COURSES
Each semester, students in the program participate
in a small specially designed seminar style course that focuses on aspects
of emerging technologies, media criticism and related themes. These courses
usually serve as electives within the student's degree requirements. Often,
the courses are unique offerings developed exclusively for IRC Fellows.
CREATING PUBLIC DISCOURSE WITH INFORMATIONAL ART
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Spring 2009 website ■ photos
IRC Researcher and Associate Director Lee Boot worked with the Spring 2009 IRC Fellows class, in collaboration with UMBC Geography Professor Sandy Parker and his students, to develop media on the subject of wind power. They produced a fictional story of an American family putting a wind turbine in their own backyard as a way to give human scale to the wind power debate and put it in the context of people’s lives. In five, short “webisodes,” Jim, the Dad in the Mills Family is moved to buy the latest wind turbine kit by TV’s turbine-hawking Big Green Inc. He struggles enthusiastically to get his family “off the grid.” Martha (Mom) upset by the change, the backyard construction and her flowers being squashed, joins a pro-oil demonstration only to quickly learn that the grass is even blacker on that side of the fence. The story leaves us aware that though wind power may now be driven by corporations, and may be an imperfect answer to the energy problem, it may be a reasonable choice—until, that is, the next silver bullet solution hits our TV screens. The goal of the one-semester project was to find a way to present some of the cultural and emotional aspects of wind power in addition to providing information. The IRC’s education and research mission puts students to work on innovative visualization and real-world problems. Offered by Lee Boot in Spring
2009.
VIDEO ARCANE
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photos
Until 1988, the upper floor of Baltimore’s North Avenue Market held a thriving duckpin bowling alley. This past fall the IRC Fellows, under direction of Professor Lisa Moren, mined the obsolete bowling alley creating an interactive sound, video and animation installation. Found objects from the site were located amongst the lanes and light sensors were placed on them. Participants were invited to explore the dark space with flashlights. As light found its way to an object, a horizon of video, animation and sound began to mix and layer where the bowling ball used to collide with the pins. Additionally, the artists rigged a drum kit and trumpet with sensors and invited participants to ‘play’ the bowling scenes by striking the drums. A documentation of the installation was also exhibited at the Metro Gallery on Charles Street. The physical interactive device, trackpads and photocells were handmade by the artists. The Gluion digital Open Sound Control (OSC) converter was produced by Sukandar Kartadinata and co-designed by Lisa Moren. The Isadora interactive mixing software was programmed by Mark Coniglio and interpreted by the artists. Offered by Lisa Moren in Fall
2008.
VISUAL SYMPHONY II
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UMBC's Visual Arts Imaging Research Center (IRC) Fellows recently won an animation competition presented by the Brooklyn Philharmonic Orchestra. The Fellows created a video to accompany a five-minute contemporary violin composition, Try to Believe, by Randall Woolf, that was screened during the Orchestra's performances in New York in April 2008. "The IRC Fellows ran with this project from the start and they poured an enormous amount of smart creativity and enthusiasm into it. They managed to successfully visualize the music of a great contemporary composer while maintaining their own distinct artistic voice. We're proud of them - the public presentation of their video in New York is a well-deserved award." Professor Eric Dyer The semester culminated in a complex live performance of the work at the Creative Alliance. Offered by Eric Dyer in Spring
2008.
SCIENCE ON A SPHERE
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The IRC Fellows Class, led by Professor Dan Bailey, initially studied image mapping and panoramic photography. This effort led to the class working with NASA Senior Producer Michael Starobin to experiment with and research methods for mapping 2D images onto Science On A Sphere. The results were showcased at the NASA Visitor's Center. Subsequently, NASA hired two Fellows to be animators on upcoming Science On A Sphere productions. Science On A Sphere is a mesmerizing visualization system developed by the National Oceanic and Atmospheric Administration (NOAA) that uses computers and video projectors to display animated data on the outside of a suspended, 6-foot diameter, white sphere. Four strategically placed projectors work in unison to coat the sphere with a wide range of data and imagery. Offered by Dan Bailey in Fall
2007.
YOUTH, MEDIA AND AMERICAN POLITICS
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This course explores the role of American politics in college students lives. The project will involve animation, video, audio, and interactive elements. Students will work with IRC Visiting Artist Kevin "Kal" Kallaugher. Offered by David Stroud and Kevin "KAL" Kallaugher in Spring
2007.
TUNE TO THE ARTS
■ Fall 2006 website ■
photos
In collaboration with Baltimore artist collective URBANtells and UMBC's New Media Studio, FM transmitters were placed around the UMBC campus broadcasting soundscapes derived from various arts archives from individuals in the UMBC community. Visitors were invited to explore these areas with a FM receiver and write their reactions into the project's archives. Offered by Professor Steve Bradley in Fall 2006.
VISUAL SYMPHONY
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Offered by Professor Eric Dyer in Spring
2006.
LANDSCAPE CUBED
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Fall 2005 website ■
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From painting to sculpture, from panoramic photography to QuickTime VR, and from dioramas to virtual reality, the challenges of effectively representing or recreating a landscape are enormous. This course will look specifically at issues of unwrapping an environment to create a 2D image, and wrapping an image to be a 3D. Students will use panoramic photography, QuickTime VR, 3D modeling, and 2-3D paint programs to both recreate real world landscapes and to present fictitious environments. A mixture of individual and group projects will allow students to create 2D and 3D environments as formal landscapes or as a locales for events.
Offered by Professor Dan Bailey in Fall
2005.
NETWORKED VIDEO
This course is designed to explore the various techniques media artists use to present, transmit and process video. Issues surrounding perception, interactivity and identity will be investigated through a series of assignments, readings and networked performances. The student will explore commercial and open source digital signal processing environments, real-time digital video synthesis, streaming server options, and the various types of consumer and professional video equipment. The students will collaborate on several video-based performances that will be streamed live on the Internet among remote participants.
Offered by Professor Steve Bradley in Spring
2005. INTERACTIVE SOUND ART
Interactive Sound Art explores the interactive potential of sound in the form of autonomous sound sculptures and instruments produced for use in art installations and performance. Students will learn to produce acoustic and electronic instruments, which may be manipulated by an interactor, musician or dancer. A collaborative interdisciplinary internet-based performance incorporating sound, dance and video will be used as a point of focus at midterm. After midterm, research will be focused upon constructing interactive instruments and sculptural sound objects. Generative and MIDI-based software, digital signal processors, analog synthesis, as well as circuit manipulation will be explored in practical workshops. The instructor and expert visitors will explore the history of interactive sound instruments and objects in lectures.
Offered by Professor Tim Nohe in Fall 2004
and Spring 2003.
PRIMITIVE CAVE ART
Exploring the field developing around interactive
systems, immersive environments and performance animation initiated by
the advent of the Cave Automated Virtual Environment, this course investigates
methods of authoring work for varying levels of technology inspired by
the NAVE (Non-expensive Virtual Environment) and other systems exploiting
the combination and re-purposing of off-the-shelf hardware and software
along with some home-brew electronics. This course will provide hands-on
experience with the development of interactive real-time computer driven
environments as well as a survey of existing systems and concepts for
new applications.
Offered by Professor Alan Price in Fall 2004
and Spring 2003.
LISTENING SPACE
Designing Location-Aware Environments using GPS This course will explore the interaction of space,
sound, and human movement through the design of outdoor location-aware
environments and systems. Students will have the opportunity to develop
projects using a proprietary GPS-based software developed by UMBC faculty
and students (Rueb, Kelly, et al). Students may chose to develop sound
installations, distributed mobile gaming applications, or screen-based
interface solutions grounded in user-centered design practices (end-user
and/or software developer interfaces). Studio and laboratory-based production
will be framed and informed by theoretical texts drawn from a variety
of disciplines including architecture, industrial design, interaction
design, sound art, literary and cultural studies, and performance studies.
Offered by Professor Teri Rueb in Fall 2003
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